Visuals Progress

The visual for the piece has gone through several iterations at this point. As you saw from the previous post, I wanted a “trace” of the user’s visual on the screen. I progressed from the screen shots that I posted before to a working slit-scan-style trace:

The ripple effect shown was going to show as a reaction to user’s audio input, because the goal of the piece is to react to audio and transform it into physical movement (on the projection screen) and projected visuals. The ripple was that visual. The problem with this revision of the visual (and there were several), is that the scan feels disconnected from the user’s movements, it’s not directly in front of the position where the user currently is, and it isn’t reactive to speed and position in 3D space. My next revision took the same input and mapped the position in 3d in a way to shows a clear trace of user movements if the participant is moving slowly, and shows a fractured visual when there is fast movement. I think this visual turned out more true to my intentions for the piece. I am still debating the background color for an “untracked” area, but for now I am going with black because the tracked images show a lot of contrast:

This video also shows the ripple effect when audio is detected. After working with the piece for a week, I’m trying a different route for audio visualization. The ripple effect seemed a bit cliche, and doesn’t suit the linear fragmented blocks of the piece. So I’m working on a “shattering” visual that will split the visual at the location where the user is standing when they make sound. I have it functioning in isolation, but I’m still working on successfully integrating it into my piece:

 

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